Saleblazers is a new multiplayer shopkeeping survival game where any item can be used as a weapon or sold as merchandise. It has an ongoing narrative campaign which challenges players’ shopkeeping and combat skills as they embark on a quest through increasingly harsh environments on a dangerous island. Players craft weapons, defeat ruthless bosses, and survive the night while expanding a retail empire from scratch with friends online or solo. Saleblazers was recently released in early access mode and is available on Steam.
As a game design intern at Airstrafe Interactive from January-July, 2023, I helped to develop Saleblazers, where I collaborated closely with artists, programmers, audio engineers, and producers at AirStrafe to get Saleblazers ready for release. I utilized the Unity game engine and programming language C# to design combat encounters, work with artists to set dress environments, and implement, design, and document new gameplay features. Participating in daily meetings, I collaborated across departments to iterate on and develop high-level plans for new mechanics and reach project goals. I also assisted in frequent playtest sessions where I would debug and provide feedback on various in-game systems.
William McCullen (back row, far right) pictured with the Saleblazers intern team

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