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Overview
Unity 3D isometric stealth-comedy cleaning game for USC’s Advanced Games Project class.
My Roll
QA Lead and Engineer
Participated in daily cross-departmental meetings with a team of 30+ students.
Spearheaded the implementation of the game’s user interface, minimap, cutscenes, and menus.
Created documentation in Google Docs to ensure team members could easily understand the game features that I created.
Frequently playtested the game, documented bugs in Excel/ClickUp, fixed/managed over 100 bugs to ensure the game played seamlessly, aiding in gameplay polish and cross-platform support.
Ensured the trophy system at the end of each level was fair and challenging, encouraging players to return to try for a better score.
Contributed to the marketing campaign that resulted in over 1,000,000 downloads across mobile, Windows, and Mac.
Studio
USC Games
Platforms
PC | Mac | Mobile
Critical reception
Winner of the Unity Game Awards Best Student Project category.
Nominated for the IndieCade Festival Awards Best Performance category.
940,000+ players across all platforms.
Team size
Team of 30+ students
Engine and tools
Unity, ClickUp, Google Docs, Figma, Perforce
The WereCleaner is a game about making informed plans and improvising when those plans are foiled by your character’s worst instincts. You play as Kyle, a werewolf janitor who works the night shift, cleaning up an office while trying to hide his identity as a werewolf and resist killing the other employees and getting fired.
As the QA Lead, I utilized ClickUp, a project management website, to maintain a comprehensive bug log of our game.
I also took on an engineering role on the team, where I worked with our design team to implement features, create documentation, and fix bugs. Below are some of those features:
An interconnected and readable menu system.
A circular minimap with markers leading the player towards their objectives.
A robust button prompt system that dynamically changes based on the player's needs.
As a lead developer on The WereCleaner team, it was my responsibility to help manage the project and those working on it. I'm honored to be able to show the world all of the hard work we put into the development of the game!

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