Eye 4 Eye is a first-person detective puzzle game with retro graphics that takes place in the futuristic dystopia of 2073. Utilize tools like the search engine, history vision, and item examination to solve a mysterious missing daughter case in a Victorian mansion inside of a high-tech company complex.​​​​​​​
As a 3D artist on the team, I used Maya to block out and create assets for the waiting room, hallway, and dining room for the first floor of the game's Victorian mansion to match its futuristic 90s retro aesthetic. To achieve this, I worked closely with our concept artists and design team to realize their vision, incorporating their feedback in iterations across these spaces.​​​​​​​
I created UVs for my assets and textured them using Adobe Substance 3D Painter, tuning them throughout the semester to fit the game's unique ever-evolving shader.
Before this project, I had only worked on games with a max of four or five other people, so being on a team of 50+ contributors for the first time was an extraordinary experience. I learned how to work with my producers, leads, and director to realize the vision of the game, an invaluable skill on future projects like Saleblazers and then in my leadership role on The WereCleaner.

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