Overview
Eye 4 Eye is an enthralling and immersive first-person detective puzzle game with retro graphics that takes place in the futuristic dystopia of 2073. Utilize tools like the search engine, history vision, and item examination to solve a mysterious missing daughter case in a Victorian mansion inside of a high-tech company complex. This game was created for USC’s Advanced Games Project class.
My Roll
3D Artist
I was a set dresser and texture designer on this game. I used Maya and Adobe Substance 3D Painter to block out and create assets for the first floor of the game's Victorian mansion to match its futuristic 90s retro aesthetic.
Collaborated with a team of 50+ students, including producers, leads, and director to realize the vision of the game. Participated in frequent team meetings and utilized Trello and Notion for ideation and tasks.
Studio
USC Games
Platform
PC
Team size
Team of 50+ students
Engine and tools
Unity, Trello, Notion, Maya, Adobe Substance 3D Painter, Perforce
As a 3D artist on the team, I used Maya to block out and create assets for the waiting room, hallway, and dining room for the first floor of the game's Victorian mansion to match its futuristic 90s retro aesthetic. To achieve this, I worked closely with our concept artists and design team to realize their vision, incorporating their feedback in iterations across these spaces.​​​​​​​
I created UVs for my assets and textured them using Adobe Substance 3D Painter, tuning them throughout the semester to fit the game's unique ever-evolving shader.
Before this project, I had only worked on games with a max of four or five other people, so being on a team of 50+ contributors for the first time was an extraordinary experience. I learned how to work with my producers, leads, and director to realize the vision of the game, an invaluable skill on future projects like Saleblazers and then in my leadership role on The WereCleaner.

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