
Overview
Freefall is a first-person horror game that challenges the player to use their environment in order to make it out alive. This game was made by four students over the course of a semester for USC's Interactive Design and Production class.
Freefall is a first-person horror game that challenges the player to use their environment in order to make it out alive. This game was made by four students over the course of a semester for USC's Interactive Design and Production class.
My Roll
Co-Director
Co-Director
Worked on programming, designing, enemy AI and player movement/interactions.
I also completed all of the animation and UI art for this game using Adobe Photoshop and Illustrator.
Designed all art assets, including modeling, lighting, texturing, rigging and skinning work.
Directed composer and sound designer, and conducted weekly internal and external playtests.
Completed rapid prototyping informed by weekly playtesting.
Studio
USC Games
USC Games
Team size
Two core members (myself and Mike McVey) and a two-person audio team from the Berklee College of Music
Two core members (myself and Mike McVey) and a two-person audio team from the Berklee College of Music
Engine and tools
Unity, Adobe Photoshop and Illustrator, Perforce
Unity, Adobe Photoshop and Illustrator, Perforce

This class taught us how to take our games from a prototype into a releasable state. We performed weekly playtests and incorporated that feedback to improve the game. One of the results of this feedback was a dynamic key system, where keys would spawn after opening not too many drawers and create a jingle sound, such to make it less frustrating to find.

With my teammate Mike McVey, we designed this game to be a truly fulfilling experience that encouraged creative play. Our two-person audio team at the Berklee College of Music did a wonderful job bringing the game to life with their music and sound effects!

My specific role in the development of this game was to create all of the art assets, the enemy's core AI, player movement and interactions, set dressings, and the cutscenes.
After 15 weeks of hard work, I went through the entire production process of making a video game. Thanks to the help of my class and our playtesters, Freefall is a game that anyone can enjoy!

Check out our trailer and consider downloading the game!