Overview
Created an impactful metroidvania with climate specialists and mentors utilizing the Unity game engine, aimed at inspiring environmental action during a “Change the Story'' themed Climate Jam. 
My Roll
Game Design Intern
Spearheaded enemy and boss design, AI behaviors and scripting, and animation for the team.
Assisted with bug fixes across the game and was the dedicated GitHub branch manager, which allowed me to coordinate the team's tasks to meet weekly sprint deadlines.
Collaborated with a diverse team in conceptualizing, developing, and launching the following four design sprints:  Ideation, Prototyping, Production, Polish/release/marketing strategies.
Studio
IndieCade
Platform
itch.io
Team size
11 students
Engine and tools
Unity, AI behaviors, animation, GitHub
work in progress...

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